TRIZ-Games and -Simulations: Call for papers
Derek Bennington | On 09, Mar 2017
TRIZ-Games and -Simulations –
A Compendium for playful Learning and Teaching Structured Innovation
More information please visit: https://www.synnovating.com/call-for-chapter-triz-games-book
Prof. Dr.-Ing. Christian M. Thurnes
Prof. for Logistics, Production and Innovation Management
University of Applied Sciences Kaiserslautern
Prof. Dr.-Ing. Claudia Hentschel
Professor for Innovation, Technology and Production Management
University of Applied Sciences HTW Berlin
Dr.-Ing. Frank Zeihsel
CEO, Consultant, Publisher
Synnovating GmbH, Kaiserslautern
The Theory of Inventive Problem Solving (TRIZ) has gained a high reputation for systematic problem analysis, problem solving and system forecasting. Its approach is unique – based on the analysis of a vast number of patents in the past – and so is its reputation by professionals in research, industry, and consulting: they regard it as the best systematic tool available today to deploy inventive creativity and boost innovation.
The deployment of inventive creativity and stimulation of a pleasant learning environment is more probable, where there is space – for fun, coincidence, activity and bringing one’s knowledge to new combinations and connections with others. These aspects are covered by good games. In order to more widely spread and deepen the knowledge of TRIZ, to attract more people to learn and practice TRIZ, and to trigger ideas on how it can be further developed, the approach of using games is suggested. The editors therefore invite potential authors to share their recommended games and file them in a compendium type of book published by Synnovating by fall 2018.
A game is a structured form of play to act in and solve an artificial conflict – seen here as an educational, training or development tool to be depicted by the authors’ contributions. To highlight the manual character of each contribution, the goal of the game (core theme / application field), challenge, type of interaction, number of participants (termed players), estimated duration and required material or equipment and/or layout elements, as well as preparation instructions and rules are to be provided. Achievable competences / skills for the players and additional hints for the game leader(s) will complete the description. To ensure the traceability of the game, sources and/or further reading should be given.
The experimental situation created should be attended by a fun and/or competitive atmosphere, supported by some sort of stimulation, e.g. by haptic elements (such as cards, paper, board, tokens, dice, pawns or other), an interesting story or background, chance, and/or – if necessary – software aid. It should be kept in mind, that interaction, enjoyment, skill enhancement or exercise should underlie each game. The complete set of rules should enable the reader with as well low and high TRIZ expertise to create interesting situations and interventions and conduct TRIZ-games and –simulations in any classroom or learning environment. The editors would appreciate to structure the authors’ contributions and together with them contribute to better dealing with the ever growing innovation tasks of the future.
“Ich kenne keine andere Art, mit großen Aufgaben zu verkehren, als das Spiel.”
(“I don’t know any other way to deal with big tasks than with games.”- translated by editors)
Friedrich Nietzsche: „Ecce Homo“, in: Kritische Studien-Ausgabe 6, S. 255 – 374, here: S. 297.
Book Chapter Synopsis with suggested topics
Topics include, but are not limited to:
- Games to explain, practice and spread TRIZ
- Games, that pick up and use TRIZ tools
- Games in innovation that use TRIZ
- TRIZ based educational games
- TRIZ games for children
- Simulation of TRIZ cases
- Fun applications of TRIZ
Moreover, suggestions are welcome, as the structure of the book will pick up the thread of the contributions.
In advance, all potential authors have to commit to our publication schedule to make sure that contributors will follow the same pace.
- Deadline for Abstract: May 31st, 2017
- Go for Chapter: June 30th, 2017
- Full chapter submission due: November 30th, 2017
- Results of reviewed chapters: February 28th, 2018
- Final chapter submission deadline for authors: April 30th, 2018
- Book Publication: October 2018 (TFC 2018)
Publication information and submission procedure
The book will be accessible via Synnovating, Kaiserslautern (Germany) in print with ISBN as well via bookstores and Amazon. Selected material (e.g. game material templates) can be hosted for download by Synnovating.
For Template for Abstract, Template and Authors guideline as well as to learn how to use EasyChair to submit a paper see link
Submission of abstracts and full chapters will only be allowed using EasyChair conference submission system. The link for registration and submission can be found on the left side. Abstracts and files sent to the editors by email will not be considered.
All abstracts submitted will be reviewed by the editors. With acceptance of the abstract you are invited to write the full chapter in accordance with the author’s guidelines. Full chapters are revised again and you’ll get information on how to enhance or improve your chapter. Finally revised chapters must be uploaded until the given deadline to be in the book.
For further questions, do not hesitate to contact
Similar books in related fields
Books similar to the planned one are available in other areas of science. They might serve as an inspirational source:
- Bicheno, J.; Thurnes, C. M.: Lean Simulationen und Spiele. Synnovating 2016. ISBN 978-3981549331
- Bicheno, J.: The Lean Games and Simulation Book. Picsie Books 2014. ISBN 978-0956830722
- Chen, C.; Hadley, M.R.: The big book of Six Sigma Training Games. Big book series 2005. ISBN 978-007144385
C. Thurnes, C. Hentschel, F. Zeihsel